#include <mtypes.h>
Data Fields | |
| gl_light | Light [MAX_LIGHTS] |
| Array of lights. More... | |
| gl_lightmodel | Model |
| Lighting model. More... | |
| GLboolean | Enabled |
| Lighting enabled flag. More... | |
| GLenum | ShadeModel |
| GL_FLAT or GL_SMOOTH. More... | |
| GLenum | ColorMaterialFace |
| GL_FRONT, BACK or FRONT_AND_BACK. More... | |
| GLenum | ColorMaterialMode |
| GL_AMBIENT, GL_DIFFUSE, etc. More... | |
| GLuint | ColorMaterialBitmask |
| bitmask formed from Face and Mode. More... | |
| GLboolean | ColorMaterialEnabled |
| gl_light | EnabledList |
| List sentinel. More... | |
| gl_material | Material |
| Includes front & back values. More... | |
| GLboolean | _NeedEyeCoords |
| Derived for optimizations:. More... | |
| GLboolean | _NeedVertices |
| Use fast shader? More... | |
| GLuint | _Flags |
| LIGHT_* flags, see above. More... | |
| GLfloat | _BaseColor [2][3] |
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LIGHT_* flags, see above.
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Derived for optimizations:.
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Use fast shader?
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bitmask formed from Face and Mode.
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GL_FRONT, BACK or FRONT_AND_BACK.
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GL_AMBIENT, GL_DIFFUSE, etc.
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Lighting enabled flag.
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List sentinel.
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Array of lights.
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Includes front & back values.
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Lighting model.
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GL_FLAT or GL_SMOOTH.
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1.2.13.1 written by Dimitri van Heesch,
© 1997-2001