#include <mtypes.h>
Data Fields | |
| GLint | MesaFormat |
| One of the MESA_FORMAT_* values. More... | |
| GLenum | BaseFormat |
| Either GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX or GL_DEPTH_COMPONENT. More... | |
| GLenum | DataType |
| GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB. More... | |
| GLubyte | RedBits |
| Bits per texel component. More... | |
| GLubyte | GreenBits |
| These are just rough approximations for. More... | |
| GLubyte | BlueBits |
| compressed texture formats. More... | |
| GLubyte | AlphaBits |
| GLubyte | LuminanceBits |
| GLubyte | IntensityBits |
| GLubyte | IndexBits |
| GLubyte | DepthBits |
| GLuint | TexelBytes |
| Bytes per texel, 0 if compressed format. More... | |
| StoreTexImageFunc | StoreImage |
Texel fetch function pointers | |
| FetchTexelFuncC | FetchTexel1D |
| FetchTexelFuncC | FetchTexel2D |
| FetchTexelFuncC | FetchTexel3D |
| FetchTexelFuncF | FetchTexel1Df |
| FetchTexelFuncF | FetchTexel2Df |
| FetchTexelFuncF | FetchTexel3Df |
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Either GL_RGB, GL_RGBA, GL_ALPHA, GL_LUMINANCE, GL_LUMINANCE_ALPHA, GL_INTENSITY, GL_COLOR_INDEX or GL_DEPTH_COMPONENT.
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compressed texture formats.
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GL_FLOAT or GL_UNSIGNED_NORMALIZED_ARB.
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These are just rough approximations for.
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One of the MESA_FORMAT_* values.
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Bits per texel component.
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Bytes per texel, 0 if compressed format.
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1.2.13.1 written by Dimitri van Heesch,
© 1997-2001