#include <mtypes.h>
Data Fields | |
| _glthread_Mutex | Mutex |
| for thread safety. More... | |
| GLint | RefCount |
| reference count. More... | |
| GLuint | Name |
| an unsigned integer. More... | |
| GLenum | Target |
| GL_TEXTURE_1D, GL_TEXTURE_2D, etc. More... | |
| GLfloat | Priority |
| in [0,1]. More... | |
| GLfloat | BorderColor [4] |
| unclamped. More... | |
| GLchan | _BorderChan [4] |
| clamped, as GLchan. More... | |
| GLenum | MinFilter |
| minification filter. More... | |
| GLenum | MagFilter |
| magnification filter. More... | |
| GLfloat | MinLod |
| min lambda, OpenGL 1.2. More... | |
| GLfloat | MaxLod |
| max lambda, OpenGL 1.2. More... | |
| GLfloat | LodBias |
| OpenGL 1.4. More... | |
| GLint | BaseLevel |
| min mipmap level, OpenGL 1.2. More... | |
| GLint | MaxLevel |
| max mipmap level, OpenGL 1.2. More... | |
| GLfloat | MaxAnisotropy |
| GL_EXT_texture_filter_anisotropic. More... | |
| GLboolean | CompareFlag |
| GL_SGIX_shadow. More... | |
| GLenum | CompareOperator |
| GL_SGIX_shadow. More... | |
| GLfloat | ShadowAmbient |
| GLenum | CompareMode |
| GL_ARB_shadow. More... | |
| GLenum | CompareFunc |
| GL_ARB_shadow. More... | |
| GLenum | DepthMode |
| GL_ARB_depth_texture. More... | |
| GLint | _MaxLevel |
| actual max mipmap level (q in the spec). More... | |
| GLfloat | _MaxLambda |
| = _MaxLevel - BaseLevel (q - b in spec). More... | |
| GLboolean | GenerateMipmap |
| GL_SGIS_generate_mipmap. More... | |
| GLboolean | _IsPowerOfTwo |
| Are all image dimensions powers of two? More... | |
| gl_texture_image * | Image [MAX_FACES][MAX_TEXTURE_LEVELS] |
| gl_color_table | Palette |
| GL_EXT_paletted_texture. More... | |
| GLboolean | Complete |
| Is texture object complete? More... | |
| gl_texture_object * | Next |
| Next in linked list. More... | |
Wrap modes | |
Are GL_CLAMP, REPEAT, GL_CLAMP_TO_EDGE, and GL_CLAMP_TO_BORDER_ARB. | |
| GLenum | WrapS |
| GLenum | WrapT |
| GLenum | WrapR |
For device driver | |
| void * | DriverData |
| Arbitrary device driver data. More... | |
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clamped, as GLchan.
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Are all image dimensions powers of two?
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= _MaxLevel - BaseLevel (q - b in spec).
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actual max mipmap level (q in the spec).
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min mipmap level, OpenGL 1.2.
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unclamped.
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GL_SGIX_shadow.
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GL_ARB_shadow.
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GL_ARB_shadow.
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GL_SGIX_shadow.
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Is texture object complete?
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GL_ARB_depth_texture.
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Arbitrary device driver data.
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GL_SGIS_generate_mipmap.
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OpenGL 1.4.
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magnification filter.
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GL_EXT_texture_filter_anisotropic.
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max mipmap level, OpenGL 1.2.
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max lambda, OpenGL 1.2.
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minification filter.
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min lambda, OpenGL 1.2.
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for thread safety.
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an unsigned integer.
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Next in linked list.
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GL_EXT_paletted_texture.
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in [0,1].
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reference count.
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GL_TEXTURE_1D, GL_TEXTURE_2D, etc.
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1.2.13.1 written by Dimitri van Heesch,
© 1997-2001