#include "glheader.h"
#include "imports.h"
#include "colormac.h"
#include "context.h"
#include "image.h"
#include "texcompress.h"
#include "texformat.h"
#include "texstore.h"
Functions | |
| GLuint | _mesa_get_compressed_formats (GLcontext *ctx, GLint *formats) |
| Get the list of supported internal compression formats. More... | |
| GLuint | _mesa_compressed_texture_size (GLcontext *ctx, GLsizei width, GLsizei height, GLsizei depth, GLenum format) |
| Return number of bytes needed to store a texture of the given size using the specified compressed format. More... | |
| GLint | _mesa_compressed_row_stride (GLenum format, GLsizei width) |
| GLubyte * | _mesa_compressed_image_address (GLint col, GLint row, GLint img, GLenum format, GLsizei width, const GLubyte *image) |
|
||||||||||||||||||||||||||||
|
|
|
||||||||||||
|
|
|
||||||||||||||||||||||||
|
Return number of bytes needed to store a texture of the given size using the specified compressed format. This is called via the ctx->Driver.CompressedTextureSize function, unless a device driver overrides it.
|
|
||||||||||||
|
Get the list of supported internal compression formats.
|
1.2.13.1 written by Dimitri van Heesch,
© 1997-2001