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Bitmasks

Bitmasks to indicate which rasterization options are enabled (RasterMask). More...

Defines

#define ALPHATEST_BIT   0x001
 Alpha-test pixels. More...

#define BLEND_BIT   0x002
 Blend pixels. More...

#define DEPTH_BIT   0x004
 Depth-test pixels. More...

#define FOG_BIT   0x008
 Fog pixels. More...

#define LOGIC_OP_BIT   0x010
 Apply logic op in software. More...

#define CLIP_BIT   0x020
 Scissor or window clip pixels. More...

#define STENCIL_BIT   0x040
 Stencil pixels. More...

#define MASKING_BIT   0x080
 Do glColorMask or glIndexMask. More...

#define ALPHABUF_BIT   0x100
 Using software alpha buffer. More...

#define MULTI_DRAW_BIT   0x400
 buffer or no buffers. More...

#define OCCLUSION_BIT   0x800
 GL_HP_occlusion_test enabled. More...

#define TEXTURE_BIT   0x1000
 Texturing really enabled. More...

#define FRAGPROG_BIT   0x2000
 Fragment program enabled. More...


Detailed Description

Bitmasks to indicate which rasterization options are enabled (RasterMask).


Define Documentation

#define ALPHABUF_BIT   0x100
 

Using software alpha buffer.

#define ALPHATEST_BIT   0x001
 

Alpha-test pixels.

#define BLEND_BIT   0x002
 

Blend pixels.

#define CLIP_BIT   0x020
 

Scissor or window clip pixels.

#define DEPTH_BIT   0x004
 

Depth-test pixels.

#define FOG_BIT   0x008
 

Fog pixels.

#define FRAGPROG_BIT   0x2000
 

Fragment program enabled.

#define LOGIC_OP_BIT   0x010
 

Apply logic op in software.

#define MASKING_BIT   0x080
 

Do glColorMask or glIndexMask.

#define MULTI_DRAW_BIT   0x400
 

buffer or no buffers.

#define OCCLUSION_BIT   0x800
 

GL_HP_occlusion_test enabled.

#define STENCIL_BIT   0x040
 

Stencil pixels.

#define TEXTURE_BIT   0x1000
 

Texturing really enabled.


Generated on Sun May 16 15:55:22 2004 for Mesa Software Rasterization (swrast) by doxygen1.2.13.1 written by Dimitri van Heesch, © 1997-2001