Defines | |
| #define | ALPHATEST_BIT 0x001 |
| Alpha-test pixels. More... | |
| #define | BLEND_BIT 0x002 |
| Blend pixels. More... | |
| #define | DEPTH_BIT 0x004 |
| Depth-test pixels. More... | |
| #define | FOG_BIT 0x008 |
| Fog pixels. More... | |
| #define | LOGIC_OP_BIT 0x010 |
| Apply logic op in software. More... | |
| #define | CLIP_BIT 0x020 |
| Scissor or window clip pixels. More... | |
| #define | STENCIL_BIT 0x040 |
| Stencil pixels. More... | |
| #define | MASKING_BIT 0x080 |
| Do glColorMask or glIndexMask. More... | |
| #define | ALPHABUF_BIT 0x100 |
| Using software alpha buffer. More... | |
| #define | MULTI_DRAW_BIT 0x400 |
| buffer or no buffers. More... | |
| #define | OCCLUSION_BIT 0x800 |
| GL_HP_occlusion_test enabled. More... | |
| #define | TEXTURE_BIT 0x1000 |
| Texturing really enabled. More... | |
| #define | FRAGPROG_BIT 0x2000 |
| Fragment program enabled. More... | |
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Using software alpha buffer.
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Alpha-test pixels.
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Blend pixels.
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Scissor or window clip pixels.
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Depth-test pixels.
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Fog pixels.
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Fragment program enabled.
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Apply logic op in software.
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Do glColorMask or glIndexMask.
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buffer or no buffers.
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GL_HP_occlusion_test enabled.
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Stencil pixels.
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Texturing really enabled.
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1.2.13.1 written by Dimitri van Heesch,
© 1997-2001