Data Structures |
| struct | span_arrays |
| | Arrays of fragment values. More...
|
| struct | sw_span |
| | Contains data for either a horizontal line or a set of pixels that are passed through a pipeline of functions before being drawn. More...
|
| struct | SWcontext |
| | SWContext? More...
|
Defines |
| #define | SPAN_RGBA 0x001 |
| #define | SPAN_SPEC 0x002 |
| #define | SPAN_INDEX 0x004 |
| #define | SPAN_Z 0x008 |
| #define | SPAN_W 0x010 |
| #define | SPAN_FOG 0x020 |
| #define | SPAN_TEXTURE 0x040 |
| #define | SPAN_INT_TEXTURE 0x080 |
| #define | SPAN_LAMBDA 0x100 |
| #define | SPAN_COVERAGE 0x200 |
| #define | SPAN_FLAT 0x400 |
| | flat shading? More...
|
| #define | SPAN_XY 0x800 |
| | sw_span::arrayMask only - for span_arrays::x, span_arrays::y. More...
|
| #define | SPAN_MASK 0x1000 |
| | sw_span::arrayMask only. More...
|
| #define | INIT_SPAN(S, PRIMITIVE, END, INTERP_MASK, ARRAY_MASK) |
| #define | ALPHATEST_BIT 0x001 |
| | Alpha-test pixels. More...
|
| #define | BLEND_BIT 0x002 |
| | Blend pixels. More...
|
| #define | DEPTH_BIT 0x004 |
| | Depth-test pixels. More...
|
| #define | FOG_BIT 0x008 |
| | Fog pixels. More...
|
| #define | LOGIC_OP_BIT 0x010 |
| | Apply logic op in software. More...
|
| #define | CLIP_BIT 0x020 |
| | Scissor or window clip pixels. More...
|
| #define | STENCIL_BIT 0x040 |
| | Stencil pixels. More...
|
| #define | MASKING_BIT 0x080 |
| | Do glColorMask or glIndexMask. More...
|
| #define | ALPHABUF_BIT 0x100 |
| | Using software alpha buffer. More...
|
| #define | MULTI_DRAW_BIT 0x400 |
| | buffer or no buffers. More...
|
| #define | OCCLUSION_BIT 0x800 |
| | GL_HP_occlusion_test enabled. More...
|
| #define | TEXTURE_BIT 0x1000 |
| | Texturing really enabled. More...
|
| #define | FRAGPROG_BIT 0x2000 |
| | Fragment program enabled. More...
|
| #define | _SWRAST_NEW_RASTERMASK |
| #define | SWRAST_CONTEXT(ctx) ((SWcontext *)ctx->swrast_context) |
| #define | RENDER_START(SWctx, GLctx) |
| #define | RENDER_FINISH(SWctx, GLctx) |
| #define | ChanToFixed(X) (X) |
| #define | FixedToChan(X) (X) |
Typedefs |
| typedef void(* | texture_sample_func )(GLcontext *ctx, GLuint texUnit, const struct gl_texture_object *tObj, GLuint n, const GLfloat texcoords[][4], const GLfloat lambda[], GLchan rgba[][4]) |
| typedef GLuint | n |
| typedef GLuint const GLubyte | mask [] |
typedef GLuint const GLubyte
GLchan | src [][4] |
typedef GLuint const GLubyte
GLchan CONST GLchan | dst [][4] |
| typedef void(* | swrast_point_func )(GLcontext *ctx, const SWvertex *) |
| typedef void(* | swrast_line_func )(GLcontext *ctx, const SWvertex *, const SWvertex *) |
| typedef void(* | swrast_tri_func )(GLcontext *ctx, const SWvertex *, const SWvertex *, const SWvertex *) |
Functions |
| typedef | void (_ASMAPIP blend_func)(GLcontext *ctx |
| void | _swrast_validate_derived (GLcontext *ctx) |
| void | _swrast_translate_program (GLcontext *ctx) |
| GLboolean | _swrast_execute_codegen_program (GLcontext *ctx, const struct fragment_program *program, GLuint maxInst, struct fp_machine *machine, const struct sw_span *span, GLuint column) |