core  array_cache  math  swrast  swrast_setup  tnl  tnl_dd 
Main Page   Data Structures   File List   Data Fields   Globals  

Mesa Transform and Lighting (tnl) File List

Here is a list of all files with brief descriptions:
t_array_api.cVertex array API functions (glDrawArrays, etc)
t_array_api.h
t_array_import.c
t_array_import.h
t_context.c
t_context.hTnL module datatypes and definitions
t_pipeline.c
t_pipeline.h
t_save_api.c
t_save_api.h
t_save_loopback.c
t_save_playback.c
t_vb_cliptmp.h
t_vb_cull.c
t_vb_fog.c
t_vb_light.c
t_vb_lighttmp.h
t_vb_normals.c
t_vb_points.c
t_vb_program.cPipeline stage for executing NVIDIA vertex programs
t_vb_render.c
t_vb_rendertmp.h
t_vb_texgen.c
t_vb_texmat.c
t_vb_vertex.c
t_vertex.c
t_vertex.h
t_vtx_api.c
t_vtx_api.h
t_vtx_eval.c
t_vtx_exec.c
t_vtx_generic.c
t_vtx_x86.c
tnl.h

Generated on Sun May 16 15:55:27 2004 for Mesa Transform and Lighting (tnl) by doxygen1.2.13.1 written by Dimitri van Heesch, © 1997-2001